I love the huge open game world - the same thing that kept me playing TDU1 for quite a while - but with the step down in car handling, and complete lack of proper force feedback, I'm just not sure I can keep my enthusiasm up for very long. Something TDU1, which I also played with my G25, did fairly well). It's possible to add some "fake", and rather terrible, effects through settings in the Logitech Profiler, but those just give the wheel a little resistance but do virtually nothing at all to convey proper force feedback like weight shifting, loss of grip, surface variance etc. The game is available right now on Steam across the EU and US (possibly RoW too) and should be in the stores within the next few days for EU (consoles). It will be the sequel to Test Drive Unlimited and the tenth game in the series. I've been enjoying the PC version for the last two days, but it's a damn shame that the car handling and physics are a significant step down from the fairly competent effort they made with TDU1.Īnd it certainly doesn't make things any better that I've yet to find a single person on the official forum with the PC version, who actually has any kind of force feedback from the game when playing with steering wheel and pedals (I'm using a Logitech G25. Test Drive Unlimited 2 (TDU2) is a fantastic racing game developed by Eden Games and published by Atari. I'm just gonna be lazy and copy a post I made on an IGN article ten minutes ago :).
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